Atari Gamestation Go: A Nostalgic Gamble with Mixed Results

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Atari’s journey in 2025 is vastly different from its reign as a dominant force in the 1980s. While it once defined gaming, the company now focuses on its classic franchises, carving out a space in the retro gaming scene. The latest addition to this strategy is the Gamestation Go, a handheld device developed by My Arcade, designed to pack hundreds of games from Atari’s rich history into a Switch-sized package. The device initially promises an easy sell, appealing to both those seeking a nostalgic trip and gaming historians wanting to experience crucial moments in gaming’s past. While it possesses significant potential, compromises in performance and build quality ultimately prevent it from achieving greatness.

A Universe of Atari Games

The Gamestation Go’s primary draw is its extensive library of over 200 built-in games. Classics like Asteroids, Breakout, and Centipede are present alongside Missile Command, Tempest, and Yar’s Revenge, with the majority (over 70) originating from the iconic Atari 2600. Additional titles come from the Atari 5200 (8), Atari 7800 (11), and a selection of Atari arcade originals. Unexpectedly, the device also includes a trio of Pac-Man games, a mid-’90s pinball game, Balls of Steel, and titles from Japanese publisher Jaleco and US label Piko, adding variety and unearthing hidden gems like the Sega Genesis RPG, Brave Battle Saga. Five Atari Recharged titles – Asteroids, Berzerk, Breakout, Centipede, and Missile Command – offer updated graphics, extra features, and achievements, representing good value given their usual $10 price tag.

However, the sheer volume of games leads to overlap, with some titles appearing multiple times. While this offers insight into how these games evolved across platforms, it’s arguably only appealing to dedicated Atari enthusiasts. A significant issue arises with the Atari 7800 games – they are currently unplayable, displaying only a menu flicker. While My Arcade anticipates a firmware update to address this, the lack of playable 7800 titles at launch is a disappointing setback.

Software Quirks and Presentation Challenges

The reliance on emulation leads to presentation quirks. While a 16:9 screen ratio option is available, some games don’t translate well in either format, particularly those with vector graphics. The device compensates with MicroSD card support, allowing users to expand the library with legally obtained ROMs. The user interface is functional but lacks search capabilities, relying on scrolling through lists. However, it does offer helpful features like game bios, classic cabinet shots, control guides, save states, and the ability to mark favorites. One notable annoyance is the lack of Wi-Fi setting persistence, requiring users to re-enter credentials each time.

Authentic Controls and SmartGlow

Beyond the extensive game selection, the Gamestation Go stands out with its unique control methods, replicating original Atari hardware. A “Paddle” dial offers precision for Breakout, while a “Trak-Ball” enhances rotational control in Tempest. A 12-key number pad caters to specific titles. This distinct design is further enhanced by the “SmartGlow” feature, which illuminates the necessary controls for each game, a clever design that simplifies navigation through the vast library. The warm orange glow is also aesthetically pleasing, fitting the retro theme.

Display and Audio

The 720p display, while not exceptionally vibrant, is perfectly suitable for retro gaming, and the internal speakers, though somewhat tinny, are adequate for chiptune soundtracks. HDMI-Out supports 1080p output to a TV, although input lag may be present. The device also includes two USB-C ports for wired controllers and a kickstand for upright viewing. The battery offers a solid 4-6 hour lifespan for both portable and TV play.

Build Quality Concerns

Unfortunately, the Gamestation Go’s build quality falls short of its innovative features. The plastic casing feels cheap, and the device arrived with noticeable stress marks. The face buttons and Start/Select/Credit/Settings buttons feel low-quality, and the Paddle and Trak-Ball feel stiff and twitchy, respectively, despite attempts at sensitivity adjustments.

The ergonomics also leave something to be desired. While its dimensions are similar to the Switch 2, its thickness and weight make it feel bulky. The hand grips are simply indented ridges, and reaching the shoulder buttons requires a stretch, making longer play sessions uncomfortable.

Conclusion

The Atari Gamestation Go is a mixed bag. It successfully captures the essence of Atari’s legacy, delivering a vast library of classic games with unique control options and thoughtful design touches. However, issues with build quality, software quirks, and the current lack of playable 7800 games hinder its overall appeal. Should future firmware updates address these issues, the Gamestation Go could realize its full potential as a truly exceptional retro gaming device, but as it stands, it’s best suited for dedicated Atari fans willing to overlook its shortcomings